BRAM SIMONIS
GAME DESIGNER
ABOUT ME
My name is Bram Simonis, I'm a game designer from Breda University, with a specific interest in UI/UX. I'm looking for an internship at the start of 2024,
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My favorite part of game development is UI/UX, because it takes a project from a tech demo to what feels like an actual game. Going through the UI development pipeline, from making screen flow charts & wireframes, to implementation & motion design, are the contributions I like to bring to the table.
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I'm a game designer who's dabbled mutliple facets of game development, enjoys creating a concept & bringing it to life. From brainstorming core interactions & gameplay, to creating features & art assets, if I can't do it myself I have no hesitation to chase down the person who could help me get to where I need to.
SOFTWARE PROFICIENCES
Unreal Engine 4/5
5 years
Photoshop
9 years
Illustrator
3 years
Maya
6 years
Substance painter
2 years
Confluence
1 years
Jira
3 years
Miro
3 years
Perforce
4 years
SKILLS
Game Design
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Game & feature concepting
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Gameplay research & competive analysis
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Feature design breakdowns & documentation
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Prototyping
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Feature development
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Playtesting & feedback gathering
UI/UX Design
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Screen & menu flow design
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UI System concepting
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Sketching & wireframes
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Menu design breakdown & documentation
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Front & back end prototyping
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Front end implementation
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Motion design
Additional
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3D modelling & sculpting
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Unwrapping & texturing
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2D art & design
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Creating playspace blockouts
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Leading stand-ups
EDUCATION
Grafisch Lyceum Rotterdam
Associate's Degree - 2013 - 2017
A graphic design college, offered a year of general graphic design classes after which I enrolled into the game art course, where I:​
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Learned basic art theories & skills
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Learned 3d modelling
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Did 2 internships as a game artist
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Gave me the first taste of game development
Hanze Hogeschool
Bachelor Degree - 2017 - 2019
A university of applied science, I attended this school for 2 years before switching to BUAS. I immediately started in the game development track, where I:
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Started learning game design principals
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First created playable games (both board- & PC games).
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Developed my 3d modelling skills
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Learned how to work in a team with SCRUM & agile.
In my second year, me & my team earned the Most Money Award (a popularity vote organized by the school's teachers)
Breda University of Applied Science
Bachelor's Degree - 2019 - current
Currently attending, this is where I came into full swing as a designer, focussing exclusively on game design & production, here I:
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Learned how to go through the entire game development cycle
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Work in multi-disciplinary teams with 15+ members.
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Learned feature development & blueprinting in UE4 & 5.
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Started specializing in UI/UX design.
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Developed several projects in different game design roles (System-, level-, UI/UX design, playtester, etc).
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STRENGTHS
PROJECT FOCUSED
COLLABORATION
TAKES INITIATIVE
STRONG VISUAL EYE
ACTIVE PARTICIPANT
Game Design
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Game & feature concepting
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Gameplay research & competive analysis
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Feature design breakdowns & documentation
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Prototyping
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Feature development
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Playtesting & feedback gathering
LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS