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BRAM SIMONIS

GAME DESIGNER

ABOUT ME

My name is Bram Simonis, I'm a game designer from Breda University, with a specific interest in UI/UX. I'm looking for an internship at the start of 2024, 

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My favorite part of game development is UI/UX, because it takes a project from a tech demo to what feels like an actual game. Going through the UI development pipeline, from making screen flow charts & wireframes, to implementation & motion design, are the contributions I like to bring to the table.

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I'm a game designer who's dabbled mutliple facets of game development, enjoys creating a concept & bringing it to life. From brainstorming core interactions & gameplay, to creating features & art assets, if I can't do it myself I have no hesitation to chase down the person who could help me get to where I need to.

SOFTWARE PROFICIENCES

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Unreal Engine 4/5

5 years

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Photoshop

9 years

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Illustrator

3 years

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Maya

6 years

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Substance painter

2 years

Confluence

1 years

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Jira

3 years

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Miro

3 years

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Perforce

4 years

SKILLS

Game Design

  • Game & feature concepting
  • Gameplay research & competive analysis
  • Feature design breakdowns & documentation
  • Prototyping
  • Feature development
  • Playtesting & feedback gathering

UI/UX Design

  • Screen & menu flow design
  • UI System concepting
  • Sketching & wireframes
  • Menu design breakdown & documentation
  • Front & back end prototyping
  • Front end implementation
  • Motion design

Additional

  • 3D modelling & sculpting
  • Unwrapping & texturing
  • 2D art & design
  • Creating playspace blockouts
  • Leading stand-ups

EDUCATION

Grafisch Lyceum Rotterdam

Associate's Degree - 2013 - 2017
A graphic design college, offered a year of general graphic design classes after which I enrolled into the game art course, where I:​
  • Learned basic art theories & skills
  • Learned 3d modelling
  • Did 2 internships as a game artist
  • Gave me the first taste of game development

Hanze Hogeschool

Bachelor Degree - 2017 - 2019
A university of applied science, I attended this school for 2 years before switching to BUAS. I immediately started in the game development track, where I:
  • Started learning game design principals
  • First created playable games (both board- & PC games).
  • Developed my 3d modelling skills
  • Learned how to work in a team with SCRUM & agile.
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In my second year, me & my team earned the Most Money Award (a popularity vote organized by the school's teachers)

Breda University of Applied Science

Bachelor's Degree - 2019 - current
Currently attending, this is where I came into full swing as a designer, focussing exclusively on game design & production, here I:
  • Learned how to go through the entire game development cycle
  • Work in multi-disciplinary teams with 15+ members.
  • Learned feature development & blueprinting in UE4 & 5.
  • Started specializing in UI/UX design.
  • Developed several projects in different game design roles (System-, level-, UI/UX design, playtester, etc).
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STRENGTHS

PROJECT FOCUSED
COLLABORATION
TAKES INITIATIVE
STRONG VISUAL EYE
ACTIVE PARTICIPANT

Game Design

  • Game & feature concepting
  • Gameplay research & competive analysis
  • Feature design breakdowns & documentation
  • Prototyping
  • Feature development
  • Playtesting & feedback gathering
Contact

LET'S PLAY!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

Thanks for submitting!

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